Sunday 22 November 2015

An Ultimatum

I'm going to be blunt, I'm getting real tired of developing for Revolver. It's getting ever closer to a whole year I've been working on this game and it's just not as interesting as it used to be. I feel like spending my time developing multiple smaller games would be much more beneficial for me. Don't get me wrong here, I am very glad I've put all this work into this game. I've learnt loads but at the rate I'm currently working (which is slow due to an actual job, personal issues & the fact that I'm not finding it that enjoyable) this game isn't going to reach completion, as I'd like to see it, any time soon.

Now I'm not just going to stop dead and give up, that'd feel shitty but I am setting a final deadline of the new year to release Revolver. It'll be my first year of developing games as a hobby nailed down with the release of my first full game. This does mean that I will be releasing it in whatever state it is in at that time, but I will be making efforts to finalise and polish what I've got, rather than leave the game in some awkward half finished state.

That's all for today!

-Beau

twitter.com/Bocodillo

Sunday 8 November 2015

ANOTHER QUICK UPDATE BECAUSE I'M TIRED

Firstly I have removed character selection from the game. While this might look like a step back it's actually a pretty good move. I was never that happy with it anyway as most of the stats were pretty similar between the characters, and with the addition of story elements I'd much prefer the players character have a slightly larger part in the world without having to make multiple characters worth of story. Put simply it means less work for more gain, all around a good move I think.

Secondly I've altered certain graphics to fit with the growing story most importantly (if you argue that this is important at all!) changing floppy disks to keycards. No more collecting floppies and ramming them into a terminal, because who in the everliving f**k even uses floppy disks anymore. Now you grab a bunch of keycards instead. So there you go.

Lastly as mentioned elsewhere in this post I've begun making huge strides in story development. I've torn apart what I had previously come up with to refine and improve the setting, characters and world of Revolver. It's hard to sum up well but I've basically overhauled the ideas I've been building up on since day 1 in a way that fits the current game.

That's all for this week, hopefully I'll be getting the remaining important smaller parts done this week so I can get back to graphics and other stuff.

-Beau

twitter.com/Bocodillo

Sunday 1 November 2015

Buttons, Doors and Stealth

I've added a new feature to Revolver this week in the form of DOORS! I figured since I was adding doorway tiles it'd be weird to have no actual doors in the game. So I decided to make a little mechanic out them. Now in levels you will find doors blocking certain areas. Often optional areas with pickups or flavour text but sometimes blocking areas you're required to go. How to get past them? Around the level you'll also find a number of buttons, activating these (in the same way you do everything else, by pressing 'e') will open one of the doors, randomly. Why random doors? The facilities electronics are on the fritz of course! Also it might be a little easier to program...

As well as adding doors and the like I've also altered the enemy chasing code to allow a little more stealthiness after some feedback I received. Now the players flashlight WILL NOT attract the attention of the abominations. This allows you to find enemies and work out ways around them. That said the enemies can now detect your gunfire. Fire a gun within a certain range and the zombies will begin chasing you down so be careful firing your gun wildly!

Not much more to add this week apart from continued tiling is being done with about half the game being tiled to a decent degree, it's been taking me a little longer this week as I've gotten a sort of part time job which unfortunatly takes up the hours I'm usually most productive. I'm getting used to it now so I'll be making much better progress these next few weeks!

You can get the new updated version of Revolver from here.

-Beau

twitter.com/Bocodillo