Sunday 6 September 2015

First Update of Many

Here it is! The first of what will now be fortnightly updates. Not much to cover here honestly so here is this weeks dev log:

31/08/2015:
-Created a system that allows different notes to show different things. It's a bit complicated though and requires playtesting to implement (far too complicated to write about here). Will stick with it for now though.
-Added similar system for terminals.

01/09/2015:
-Added screenshake.

02/09/2015:
-Fixed bugs with screenshake on player damage/gas damage.
-Edited sound effects for player hurt, turret firing, item pickup, revolver reload & level up to make them less abrasive.

03/09/2015:
-Set up the player sprites and collisions in a way that removes the head object. This means each character can have a unique head! Collisions have taken a little hit. Whereas before they were near perfect now players can get stuck in certain instances. Ironing those out now though. Fixed a bit. Will leave like this and wait for feedback. If not positive will find alternative solution.
-Re added the system where the player head handled collision and the body sprite was drawn around it but made the head invisible. Fixed all problems and allows for proper character heads!

04/09/2015:
-Altered note display slightly to make it look nicer. At some point making a script for the display will be a good idea.

05/09/2015:
-Altered story to make it simpler.

You can download the new version right here.

-Beau

twitter.com/Bocodillo

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