Sunday 22 November 2015

An Ultimatum

I'm going to be blunt, I'm getting real tired of developing for Revolver. It's getting ever closer to a whole year I've been working on this game and it's just not as interesting as it used to be. I feel like spending my time developing multiple smaller games would be much more beneficial for me. Don't get me wrong here, I am very glad I've put all this work into this game. I've learnt loads but at the rate I'm currently working (which is slow due to an actual job, personal issues & the fact that I'm not finding it that enjoyable) this game isn't going to reach completion, as I'd like to see it, any time soon.

Now I'm not just going to stop dead and give up, that'd feel shitty but I am setting a final deadline of the new year to release Revolver. It'll be my first year of developing games as a hobby nailed down with the release of my first full game. This does mean that I will be releasing it in whatever state it is in at that time, but I will be making efforts to finalise and polish what I've got, rather than leave the game in some awkward half finished state.

That's all for today!

-Beau

twitter.com/Bocodillo

No comments:

Post a Comment