Sunday 13 September 2015

Improved Intro & Outros

This week I've been mostly working on making a better intro to Revolver. Until now the game would start up, the player would select a character and then instantly be thrown into the first level. That was shit. Now however players will start in a small intro room with the ability to walk around, shoot and otherwise get used to the controls. Here they are able to select characters and enter the first level once they do so. They can also read a note they spawn next to, explaining some story a few mechanics and introducing the character of Harold Fletcher. As I continue to develop the game this intro room will also allow players to continue a saved game, change options and perhaps even view stats of some kind. All while allowing them to get used to the controls!



The second main feature I've added this week is the escape ladders. Before when a player collects the required number of floppies and inputs them into the terminal the level abruptly ends. Kinda anti-climatic. Now once the player activates the terminal an emergency exit opens that the player must reach in order to end the level. Sounds simple? Once the terminal is activated ALL enemies in the level will begin chasing you down, so be ready to run and gun your way out of there. You better hope you found where the exit was earlier or you're going to struggle big time.

Here is this weeks Dev Log:

07/09/2015:
-Changed tile layering to allow terminals to appear actually on tables!
-Added first proper terminal. Will continue to add more text as time goes by.
-Added a super simple off terminal object. Just for show mostly.

08/09/2015:
-Updated and improved several small aspects of the terminal display and note display.

09/09/2015:
-Created multiple characters, backstories & the like for the various notes, emails & logs that the player can find.

10/09/2015:
-Began work on intro room that will become a playable main menu. The setting is one the safe rooms that players are implied to be travelling to inbetween levels.

11/09/2015:
-Built layout and tiled safe room. Moved introductory note into this room as it is a better location for it.

12/09/2015:
-Added character selection to the starting room.
-Added an escape ladder object. Now when the player activates the floppy disks in the terminal an escape gets activated allowing the player to access the trait screen and progress to the next level. The only time this isn't the case is during the safe room when the player must select a character to exit the area.

Not much else to add about this weeks work. Look forward to the new update available here next week and I hope you all have a nice weekend. Whatever's left of it!

-Beau

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