Sunday 14 June 2015

Slow and Steady is not Optimal

I'm a bit of a perfectionist. It's both really good and a curse. I'm never happy unless I try my hardest so it is a real pain in the arse when I get less work done than I want. With credit to myself, I've still made leaps and bounds over the course of this project and the slow down in project work that is happening at the moment is caused mostly by the fact I still have a placement to get and another university module to complete. Ugh. All that said, the traits are almost finished, I've added a nice replacement for the cursor and the movement mechanics have been overhauled. Here's this weeks log:

09/06/2015:
-Finished basic layout of rLivingQuarters.
-Worked on rSkyEntrance.
-Added Bounce Coated Bullets trait. Gives bullets 75% chance to bounce of off walls. It's fun as fuck and surprisingly useful.
-Added two of three final traits. These grant multiple bonuses to their specialisation (Revolver or Player Stats). There is a third option but I need something cool for it to do.

11/06/2015:
-Created a sprite for the "helper" character, who turns up in the last level in person.
-Added Telekinetic Bands trait. Pulls pickups towards the player if they within range and no walls or pits are between them.
-Redone the movement controls. "W" moves the player towards the mouse while "S" moves them away. "A" & "D" strafe. The controls take a little getting used to but have that old school survival-horror awkward control thing going. Although due to being top down it isn't anywhere near as bad to control, just different.
-Invented three more traits to program later or tomorrow.

12/06/2015:
-Added basic cursor.
-Added Heavy Bullets trait. Increases knockback. Decreased standard knockback for balance.
-Added Sixth Sense trait. Adds a small circle of light around nearby pickups.

13/06/2015:
-Added a giant chasm to rPower, signifying where the initial explosion took place.

I'm still aiming for a mid-late July release and really hope I can make it. There aren't many more big hurdles in the way at the moment apart from building the menus and improving the art. Other than that the game is mostly finished, apart from polish, so as I've said hopefully the game will be finished by then. Hopefully.

-Beau

twitter.com/Bocodillo

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