Sunday, 20 September 2015

Saving, Loading & Level Climaxes

More awesome developments this week! Revolver now has progress saving and loading. Whenever you choose a trait in between levels the game will now save your progress (which room you had previously completed) and what traits you have selected so far. You can now leave the game (through the esc/pause menu) and come back later by choosing the continue escape tunnel in the starting room. A few notes about this system before I continue. Currently dying DOES NOT delete your progress. In the final version it will however and starting a new game + completing the first level will overwrite your progress so bear that in mind. The reason I'm currently not deleting progress upon death is that I want anyone playing the game in its current form to get further than they may otherwise would. The game isn't perfectly balanced yet and I don't want to punish you for that!

The second main feature for this week is the level climaxes which I brought up last week. Simply put when you insert the floppies you've collected into the floor emergency terminal and escape ladder will open that you have to get to and escape from the area with. Sounds simple but once the terminal is activated every single enemy in the level will start chasing you. All of them. Until you escape. Players are now rewarded for getting a good understanding for the layout of maps and exploration prior to the terminal activation as well as good use of flares (lighting up a quick and safe path is a really good move). All of these will allow a player to much safely navigate once the going gets tough.

For a bit more detail here is this weeks Dev Log:

14/09/2015:
-Once the player activates the terminal all enemies in the level now chase them. It's a great climax to each level.

15/09/2015:
-Began work on a progress save system. Quite complicated to implement the way I want but I should be able to get it done this way.

16/09/2015:
-Game progress can now be effectivly saved and loaded. Players upon taking the second exit in the intro room will spawn in the level after the one they had previously finished. Traits are not yet saved and carryed however.
-Progress is now deleted upon player death.

18/09/2015:
-Traits can now be selected and loaded correctly.

19/09/2015:
-Loading works for all traits and level progress. Did notice a bug when having every single trait on that disallowed reloading, will look into as it may cause other problems too.
-The escape ladders in the intro room now state what they do. Either "NEW GAME" or "CONTINUE".

Now this week you will be able to download the newly updated version containing all of this weeks updates (stated above of course) as well as last weeks, which consists of a few tweaks and the intro room itself. As always you can download a copy here. Any feedback is much appreciated as this being my first proper game dev project I'm still learning so much!

Have a nice afternoon,

Beau


P.S I've also started doing some work on coming up with a logo. Here it is currently in it's shoddy half finished form!


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